Command AddParticleEffect

AddParticleEffect command is used to set particle effects on map that are then triggered when players steps on a certain area, to use it you need to type the following:

/PMP AddParticleEffect           

Type field is where you put if you want the trigger location to be a single block or world edit selection so for single block put Single and for area selection put Multi, if you put multi then you need to have selection ready using world edit.

Particle field is where you put the name of the particle effect you want to be displayed, you can simple press tab and in chat will be show list of all the available particle effects that you can use.

Duration field is how long will the particle effects last so you enter the amount in seconds.

This 3 fields(Type, Particle, Duration) are required for the command to work, the rest you can put if you don't they will be set to default values. So for shape it will be default shape, speed will be 1, CenterXYZ will be set to the block you are standing for single or if you are using multi then it will be center of that selected areas and OffsetXYZ will be set to 0.8.

Shape field is where you put the shape in witch will particles be displayed, you can put 4 different shapes: Circle, Plate, Trail and Default.

Circle will display a horizontal circle centered around the CenterXYZ block(Circle is not affected by: OffsetXYZ). Plate will display a horizontal square shaped area centered around the CenterXZY block. Trail will leave a trail behind a player when he runs in the area, it's recommended to use Trail with Multi type fields(Trail is not affected by: CenterXYZ and OffsetXYZ). Default shape will randomly display particle effects around the CenterXYZ block.

Speed field is the speed at which particles will be moving you can put from 0.0 to 2.0, 0 being the slowest and 2 being the fastest.

CenerXYZ fields are x, y, z coordinates around which particles will be centered.

OffsetXYZ fields is how far from centered block particles will be able to displayed.

This command is not required for the parkour map to work you can skip it if you don't want your parkour map to have particle effects.