Command AddCheckpoint

AddCheckpoint command is used to add checkpoints to your parkour map so when players fall in the fallzone he will be teleported back to there last checkpoint, to use it you need to type the following:

/PMP AddCheckpoint   

In the Type field you can type ether Single or Multi,

Single meaning that the block you are currently standing will be the checkpoint.

Multi requires a world edit selection so if you use multi that means that the whole selected area will be the checkpoint not just one block.

CheckpointName field is the name of the checkpoint.

Position field is very important part of the checkpoint system because in determines which checkpoint comes after the previous one, so for example if a player steps on a checkpoint with position number 3 and his current checkpoint position is 2(set to 0 when player joins a parkour map) his new checkpoint position will be 3, so that means when he falls in fallzones he will be teleported to the checkpoint with position number 3 but if player for example somehow come to the checkpoint with position number 2 his checkpoint will still be 3 and wont be reduced to checkpoint with position number 2, but if he steps on he checkpoint with position number 4 his new checkpoint position will be 4 and he will be teleported to that location when he falls.

This command is not required for the parkour map to work you can skip it if you don't want your parkour map to have checkpoints. Also it's recommended to have fallzone setup because if there is not fallzone checkpoint are kind just there for decoration.